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From the way it expanded the series’ scope by letting players lose in Raccoon City to how it introduced one of the most iconic villains in the series’ history, from how it encouraged replay value with things such as Live Selections and the Mercenaries mode to its incredible level design, the original Resident Evil 3 was an absolute gem. Resident Evil 3: Nemesis is often overlooked in discussions about the series, but make no mistake- it is one of the best and one of the most unique entries in the series. The next (and for many the most obvious) way that RE3’s remake disappoints is that it doesn’t live up to the legacy of the game that it is based on. The Ghost Survivors was also added as DLC, and I’m hoping that Capcom will do something similar with RE3 as well- though it’s much likelier that they’ll want to focus their post-launch support on Resistance instead. Meanwhile, modes like 4th Survivor and Tofu Survivor weren’t cut out either. Nemesis doesn’t really have that going for him (and I’ll discuss this in more detail in a bit). X, whose unpredictable and unscripted behaviour meant that every playthrough would bring new threats. Resident Evil 2’s remake, on the other hand, made up for being a short game by having two campaigns (though, to be fair, those two campaigns did overlap with each other quite a bit). A nd it had the Mercenaries mode. The remake cuts out Live Selections, and though it does replace Mercenaries with Resistance, it is a pretty rough experience, at least in its current state. Finishing the game multiple times rewarded players with multiple unique cutscenes on each playthrough (up until a certain number, of course). Resident Evil 3: Nemesis had things such as Live Selections and randomization of various items and pickups that encouraged replays.
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Yes, the original Resident Evil 3 was also a short game, and yes, last year’s RE2 was also fairly short, but those games had other things going for them. The biggest of those issues it that it’s too short.
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On this front, Resident Evil 3 fails in multiple ways.įor starters, even though Resident Evil 3 is far better in isolation than it is when it is compared to other games in the series, it does have issues in isolation as well.
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And let’s face it- when you’re making a game in a series as illustrious as Resident Evil, and when that game is following hot on the heels of two excellent back-to-back releases, and when the game that you’re making is a remake of what is considered to be one of the series’ finest entries, you have to deal with expectations, and ensure that you live up to them.
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The problem comes, as it often does, from expectations. It’s far from the worst this series has ever produced, and as I mentioned in my review, in isolation it’s not bad game at all. It’s an excellent-looking, polished game that can be a lot of fun to play. Resident Evil 3 is out now, and it’s… it’s fine. And with a remake, they could breathe new life into the connections – narrative and otherwise – the these two games did back when they first came out on the PS1. Using the over-the-shoulder perspective brought back by Resident Evil 2, they could put a new spin on the original RE3’s experience. Using the RE Engine, they could bring Raccoon City to life better than ever before. The original Resident Evil 3: Nemesis had launched quite close to its own predecessor, and the two have always been viewed as games that are very closely linked to each other, so it made too much sense that Capcom would want to take the solid foundation they had established with the RE2 remake and use that to modernize Resident Evil 3 in similar fashion. NOTE: There are minor location-specific spoilers ahead for Resident Evil 3’s remake.Īs soon as the incredible Resident Evil 2 came out in January 2019, it became clear to almost everyone that a similar remake of Resident Evil 3 would follow in its footsteps not long afterward.
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